| Rank | Boss | Health | +Dmg | +Speed | Timer | Cooldown | Min DPS | Difficulty Summary | Abilities & Mechanics |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Warden | 20,000 | +40 | +0.3 | 10 min | 300 min | 33.3 | Most health of any boss and a high-damage hit. The long 10 min timer is the only thing keeping it from being worse. | Real warden sonic boom. Immune to arrow knockback; shooting locks him onto the archer. Darkness & blindness primary. Slams, shockwaves, pulls in, marks, soul drains. Bring Night Vision/milk. One melee player, no bow spam, spread out. |
| 2 | Wither | 17,000 | +42 | +0.4 | 8 min | 300 min | 35.4 | Hits hardest and is the fastest boss, with the highest DPS requirement. Very close to the Warden. | Flies, applies wither, darkness, levitation. Meteors & hellfire follow movement. Soul Drain heals him per player inside. Death Mark explodes & splashes adjacent players. Spread out, kill hell spawns, avoid drain. |
| 3 | Skeleton | 14,000 | +28 | +0.3 | 7 min | 300 min | 33.3 | Bats spawn every 4s and phantoms every 15s, adding constant pressure on top of the boss. | Ranged fight. Arrow rain falls straight down (get under cover). Blindness, weakness, slowness, lift. Decoys, player swap hex, vortex pull. Constant bats + phantom spawn (prioritize phantom). Avoid open duels. |
| 4 | Zombie | 12,000 | +26 | +0.3 | 6 min | 300 min | 33.3 | Shortest timer of any boss, so the team has to burst it down fast. | Constant Resistance & regeneration. Lifts, blinds, slows, rare wither. Slam, shockwave, fire meteors, baby zombie summons (kill babies first). Save totem for enrage (<25% HP). |
| 5 | Cinder | 12,000 | +28 | +0.2 | 8 min | 240 min | 25.0 | Same health as the Zombie but slow and with a longer timer. | Fire ravager. Hellfire, meteors, slam, shockwave. Summons blazes & magma cubes; slows, weakens, lifts. Pre-drink Fire Resistance. Avoid standing in line of roar. Focus blazes. |
| 6 | Witch Queen | 11,000 | +15 | – | 8 min | 300 min | 22.9 | Low damage. Her 30% blink chance is the main annoyance. | Large witch. 30% chance to blink away on hit (4s cooldown). Heals under 60% HP. Potion rain, player swap, decoys, vexes, vortex pull, soul drain. Burst post-blink, kill vexes, ignore copies, spread out. |
| 7 | Headless Horseman | 8,000 | +18 | – | 8 min | 300 min | 16.7 | Lowest health. 400 HP mount, pumpkin bombs (8) and charges (12) are minor threats. | Wither skeleton on fire-immune horse (400 HP target). Hoe sets on fire. Pumpkin bombs at range, charges at 5-24 blocks. In melee only swings (stay glued to him w/ Fire Res). Kill squires, ignore decoys. |
Universal Combat Rules
Every boss ignores armor on big ground skills and enrages with Strength, Speed, and Resistance below 30% HP. Step out of colored circles and do not stack on teammates. Maces and bows are capped (normal melee is primary DPS). Drink Milk to clear darkness, blindness, and wither.
